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Archive for the ‘Art’ Category

An update from Caroll Taveras

An update from Caroll Taveras

Photographer Caroll Taveras emailed the other day with some end-of-project news from her Photo Studio project, which you may remember from our visit this winter. Selections are online, and there’s a book in the works, and, according to Caroll, she’s going to be bringing cheap (but great!) portraiture to more cities. Stay tuned!

(ps., turns out, as you can see above, I made the website, alongside Stefan Ruiz, a photographer and briefly creative director of the iconic magazine Colors.)

(pps. In other eminent Brooklynite news, Jim Hanas, my predecessor at Creativity/AdCritic, has a nifty full-pager explaining why you’ll never be famous in the Post today. The story is based on a talk Jim recently gave at his lecture series, Adult Ed, which I have shamefully yet to attend. Congrats, Jim–if they didn’t tell you about the perks, by dint of the Post filing you in the Opinion/Op-Ed columnist bin you’ve earned a one-year trial membership to the John Birch Society and a 2010 copy of G. Gordon Liddy’s ‘Stacked and Packed’ calendar.1

An update from Caroll Taveras

  1. I kid, but while working on the desk at the Post I got into a protracted phone conversation with one of Liddy’s radio producers that called for some esoteric sports stats and he sent an autographed, dedicated copy of the calendar to me at the paper in thanks. I put it in my mail cubby to take home later, as I was due at the bar that night and didn’t have safe transport, but the next day it was gone. []

Written by Nick

July 26th, 2009 at 1:06 pm

Posted in Art, Big Ups, Books, NYC, Photo

Augmented Reality: More than a Fad

As we approached our CaT: Creativity and Technology event last week (which went swimmingly, thanks for asking) I began to think more and more about the prevalance of augmented reality in the panels and presentations that we were putting on. AR, along with data visualization, was one of the day’s most discussed topics; at least four of the presenters on the agenda spoke of the technique.

We had a few practitioners together, so I wanted to ask them what I’m sure many attendees were thinking: Is this a fad, or what? I’ve seen the rumblings and mutterings to the same effect, and a post today by Iain at Crackunit is prompting even more debate.

While I’m in general tilting toward the cynical side when I see a tool get hyped quickly, I’m pretty confident as we extend the size and strength of mobile data networks, get larger screens at home and become more comfortable interacting with webcams that we’ll see applications of Augmented Reality move away from cool visuals and into a realm of great utility. Already, mobile apps like Wikitude are making use of the technology but once data streams there get larger expect even better stuff. (Tangentially, I talked with the creators of a bunch of apps for a recent Creativity story.)

Obviously, as in everything, advertising professionals stand a good chance of ravaging the practice, but I don’t think that’ll matter. Even if they do, useful, interesting applications stand stock apart from tawdry gags. The USPS box simulator Tait mentions from AKQA is a good example of this and the Ikea example below it is great and traditional as well.

My.IKEA from Robin Westergren on Vimeo.

But what are they keys to deeply significant AR projects, other than a growing infrastructure of fast mobile connectivity, increase in display size and webcam adoption?

  • Coordination with product/package design across multiple areas to create unique activators: Consider being able to pullall the Kraft products from your cupboard, place them with their tags facing the webcam and then seeing the different hot meals you could combine them to make. The sort of heavy interplay across multiple product lines that’s necessary for this to be good won’t come from a one-off project, though.
  • Dynamic, rapid interplay with other backend parts on the visualization tip: Wieden + Kennedy did a virtual Easter Egg hunt in its office with Photosynth and Google Street View’s just introduced Smart Navigation. Both services are good at imitating 3D-like experiences from flat images. I can’t imagine we’re far from finding a bridge. Imagine going to Disneyland or a National Park and being able to bring your trail map to a viewer location and pop out an AR map to note landmarks and see what you’re in for. This won’t work, though, unless the stuff in back comes together seamlessly.
  • Useful and compelling content and interactions: This last one may be the most obvious but it’s also the most important. Any Crystal Pepsi/Pet Rock scenario begins with people thinking of the AR applications as tired and a waste of time, developing a resistance to the technology and ignoring it. There are already a few barriers to engagement, namely the amount of time and technology it takes to fire up the interaction. As those come down, you’ve got to make sure what’s on the other end counts.

Wikipedia has an exciting list of potential AR stuff (such as, when projectors get really cheap, you can do cool stuff like this: “Any physical device currently produced to assist in data-oriented tasks (such as the clock, radio, PC, arrival/departure board at an airport, stock ticker, PDA, PMP, informational posters/fliers/billboards, in-car navigation systems, etc. could be replaced by virtual devices that cost nothing to produce aside from the cost of writing the software.”)

Thinking AR stuff will quickly go away or decline in quality is a normal cynical reaction (and one I had at first), but it doesn’t seem like, in this case, it will. Advertisers will certainly make thorough use of the novelty and entertainment aspects, but the rate of innovation inside the AR community will allow more and more meaningful interactions should brands choose to dedicate resources to well-thought-out projects.

Written by Nick

June 12th, 2009 at 12:41 pm

Posted in Advertising, Art, Technology

Rohrer’s repped? A watershed moment for games and ads?

I was quite surprised yesterday when my colleague Ann Christine Diaz told me about a story she was working on—Jason Rohrer, renowned champion of the indie videogame movement, signed to be repped by a commercial production company.

In this case, Rohrer’s one of three big new hires by Tool of North America, which traditionally represents TV commercial directors, but is making a foray, along with most anyone in the space concerned with keeping the doors open, into digital creation.

Rohrer’s a very interesting guy, who’s cited by many as one of the top game developers working today, especially among the indie/artsy set (he was also honored as part of this year’s Creativity 50–and that’s no small beer). Esquire magazine had a great story recently about his commitment to craft as well as honorable ideals concerning our relationship with nature and the advancement of an equitable and responsible society. (To be succinct, he’s something of an ascetic who fought to preserve his family’s yard as a meadow, eats vegan food and doesn’t refrigerate anything.) He’s got the values I wouldn’t have thought to be attracted to working in advertising.

‘Ho ho,’ you say, ‘This is interesting, another artist brought under the spell of the wicked advertising industry. How soon we’ll be seeing him leave, jaded, when his true genius is squandered.’ And you’re right to think that way–it’s a bit like Thoreau writing Quaker Oats spots for Wilford Brimley.

what does Rohrer signing to Tool mean for gaming? and ads?

Written by Nick

May 22nd, 2009 at 12:04 am

Posted in Advertising, Art, Gaming

Kickstart My ♡

Kickstart My ♡

I ran into an old pal of mine from Flavorpill, Yancey Strickler, last year at an entrepreneurs meetup. I was there researching a story but he had was looking for practical intel for a new venture. We caught up later and he told me about the site he and his partner were working on; It sounded promising then, and I’m pleased to say it launched last week: it’s called Kickstarter, and has a noble aim.

The site is modeled around people outlining creative projects, setting funding goals, and then soliciting pledges from fans to help them create. As the process evolves, fundees give their fans exclusive content in the form of updates, behind-the-scenes peeks and general bonus bits. When the project reaches its funding goal in the allotted time, then fans have to pony up what they promised. The site’s got some great backers, smarts coming from the likes of Waxy.org’s Andy Baio, and an Internet full of folks yearning to make things and help others in the process.

When I initially grabbed beers with Yancey and his partner Perry Chen I dug the idea; I’d just read Kevin Kelly’s Long Tail-informed essay “1,000 True Fans” and realized creators have lots of latitude to reach myriad potential enthusiasts on the web to sustain their efforts. Kickstarter seemed like it’d not only create a platform for those ideas, but also serve as the carrot to keep people focused on their creative goals. (After all, knowing someone you’ve never met in Phoenix pledged $20 and wants to read stuff you cut from your screenplay or video updates on how your harmonica practice is going is a pretty good carrot to keep you from drifting to another thing.)

So far, there are some interesting projects going, from indie games to an amazing-sounding, massive crossword puzzle.

Yancey’s got invites if you’ve got something brewing and like their infrastructure. I’m sure if you ask nicely on Twitter he’ll help you take the first step to working up the wherewithall to making your pet project a reality.

Written by Nick

May 6th, 2009 at 1:02 am

Posted in Art, Big Ups, Technology

The Transformative Power of Art, Pt. 239

the Glue Society's pigeon at Pulse

Every once in a while you pop your head up from the daily slog and rise above the goblins of self-indulgence and negativity and fractiousness and see with crystal clarity, ‘Hey, this is pretty cool.’

Yesterday was one of those days.

I went to an early press preview of the Pulse art show with the express purpose of seeing a unique statue and writing a story about it.

Sure, the story’s just a humble few lines, but there was no need for me to do anything other than convey the facts: pigeon, man, statue, art fair, funny. An honest job, decently done. But it gives me pleasure to think of the time I spent putting this story together, and hopefully that’s conveyed.2

I can say quite confidently that were fate to have brought me to the show this morning with a budget of $40k and a suitable foyer or other entranceway needing of adornment I could see no greater way to immediately communicate my worldview than this piece of contemporary art. Perhaps, one fine day, it could be mine.

  1. Photo by Lesley Unruh. Click through to Creativity for close-ups from every gory angle. []
  2. Briefly, this is something I struggled with: is it more accurate to say this is a statue of a man defecating on the head of a pigeon or of a pigeon with a man defecating on its head? Think about it. []

Written by Nick

March 6th, 2009 at 9:12 am

Posted in Advertising, Art, Clips, NYC