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Expiration Dates for Creative Companies

Expiration Dates for Creative Companies

A few weeks ago, my favorite music act abruptly broke up. But it wasn’t the standard faff from a band that’s released a bunch of albums and toured forever, ‘we’re having artistic difficulties’, the cover for a junkie drummer or clashing egos. The group was cautious and enigmatic in the first place, and its decision to quit further cemented the realization no one would ever know the full story. The group is called Sandwell District, and it makes deep, dark, often abrasive hypnotic techno dance music, the sort of stuff that begins going through your head after your third day trapped in a well, I’d imagine, or when you’ve spent too much time on a tilt-a-whirl. Some of us, due to genetic programming or maybe many hours of social conditioning in dark rooms listening to loud music, think better with this sort of stuff pumping. I’m one of them. And Sandwell was certainly, to me, the most expressive and aesthetic-oriented group I’ve seen in dance music in some time. It had a formed artistic ethos much like Detroit collectives Underground Resistance or groups like Drexcyia, far from the personality-driven side of the dance music world. In short, Sandwell innovated, and will, in some form or another, continue, apart or together, to make amazing, provocative music. This essay isn’t about Sandwell District, though if you want to find out more about it, its Tumblr is a good place to start , as is this piece from The Wire.

New Values
Beginning the 31st of December 2011, regular audio communication from Sandwell District will cease. All vinyl artifacts have been decommissioned. There is a possiblity of future, albeit irregular, print communications with audio accompaniment. However, details — and indeed content — is uncertain at this moment in time. The Sandwell experiment will exist through live actions — which will continue to expand into new sonic territory — in addition to audio / print installations as previously witnessed in New York, Los Angeles, Gdansk, Bialystok, Berlin and London.

Stasis is death.
See you on the other side.

So, you say, they’re breaking up, but they’re not stopping playing shows, and doing other ‘print communications with audio accompaniment’ — so what’s the big deal?

Well, I know we haven’t seen the last of Sandwell.

But what if we built our creative businesses, our design studios, our content companies, our  journalist’s collectives, with a set of time-based values?

What if businesses had an expiration date?

Obviously, this repels much of the capitalist ideal. Once the company reaches its peak, then is the time when it’s ripest for squeezing, a milking of profits that can continue, managed well, for some years.

If the participants were to agree to pack it in, and go their separate ways, after, say, three years, it would give no hope for investment, no hope for mechanisms of control that come with outside funding.

The best potential test case for this is a small design studio, with 3-5 partners. It is stated at the outset that this is a transient endeavor, meant to last three years, then everyone is released, the property liquidated, business cards tossed into the trash, web presence turned off.

Needless to say, it wouldn’t work as well with businesses based on making artisanal salami or high-grade thermocouples.

Expiration Dates for Creative Companies

In the Wire story, one member of Sandwell, Karl O’Connor, says, ‘As we everything I have been involved with, it’s about creating situations – some you go with, an dsome you abort. We hate this whole ’20 years of so-and-so label’ or ’40 years of that label’. We know when things need to be killed or moved on.’

The ‘we know’ comes with a feeling of creative completeness, but a stated end point would set that feeling in stone, and force an arc higher and brighter than otherwise.

I often am able to connect the dots between people who have bonds to specific companies at specific periods, that is, they all worked at Company X during its heyday, and they all went on to places or things much more interesting than you would expect, given their relative lack of experience prior to Company X. There are a lot of factors at play here, like where Company X was in its life cycle already, or where the winds of novelty were blowing in its industry at the time, or the sort of work they were able to do  while together. But I believe companies with a stated half-life and a strong mission at the outset will create cadres of exceptional people.

Written by Nick

January 21st, 2012 at 12:00 pm

Towards a Shining Volunteer Facebook Botnet of Truth and Victory

Facebook’s latest influence study is out, and the conclusions are not terribly surprising. You share information that your close friends share, but also things your not-so-close friends (or, your ‘distant contacts’, or ‘weak ties’, in network theory parlance) post. Thus, summaries of the study conclude, disproving the claim Facebook is an ‘echo chamber’, a set of behaviors many have insinuated is eroding our society, ingraining us in our ways and making life poorer through depriving us of tough choices about what we believe.

This is already leaving aside a glaringly obvious element. People wouldn’t be friends, even on Facebook, with people they don’t already share large swathes of cultural and economic common ground with. I am not issued a standard set of normative friends upon arrival, that’s rebalanced periodically to ensure all global viewpoints are represented. Reasonably, if Facebook is my only touchpoint with weak tie Jane Connection, it doesn’t mean she’s at the complete opposite end of the social and ideological spectrum to me. Some commonality brought us together, and I’d argue that’s strong enough to lend a coloration to the information he shares and makes me already predisposed to accepting it.

But, I can’t enter into a lengthy analysis of the paper until I actually read it. For now, more interesting matters.

The brilliant and able data scientists at Facebook have an unique porthole into some of the most amazing and interesting behaviors in human history. They’re able to observe major elements in how we fall in love, how we break up, how we celebrate birth and how we mourn death. They are able to judge very interesting things about human nature from these things. But, one must assume, their aspects of inquiry into the human condition are tempered by the desire of its executives to prove out Facebook’s advertising model, and the ability of Facebook to further monetize these events (or, the more prosaic ones, like when we mention our love for Starbucks or a positive experience at Hertz Rent-a-Car). Facebook actively works with advertising analysts to refine the products it sells marketers, so it should likely continue to do so more intensely as it grows.

Facebook is also constantly changing features in its service. Its EdgeRank algorithm, which determines what you see in your News Feed, is similar to Google’s PageRank, and a coveted position for marketers. If you’re a brand, even if millions of people have clicked ‘Like’, your content, which you may have spent millions of dollars to produce, won’t be seen by any of those millions unless someone engages with it, by Liking or commenting. If it’s not interesting, it won’t be seen. The more it’s interesting, the more it’s seen.

Trouble is, EdgeRank is largely a black box. Facebook’s Preferred Developers presumably have an inside edge, or at least a cobbled-together set of metrics with which they can determine how quickly something will take off.

But again, I’m straying from the point. The point is this: Facebook’s data studies should be assumed to be fundamentally serving Facebook’s interests. If it came to conclusions otherwise, why would it be released? Further, many of the statistics around behaviors on the web are commissioned and carried out by companies with vested interests in promoting the data. Security companies publish data on teenage hackers, for instance, or online persona management companies publish data on the proliferation of online personas. ‘These behaviors exists, so should we’ is communicated.

This is why I propose the Shining Volunteer Facebook Botnet of Truth and Victory to lead the way to transparent algorithm documentation.

It’s as simple as this: you sign away access to a moderately omnibenificient force that can monitor your news feed and occasionally post test elements, monitored by others in neighboring networks. Presumably it wouldn’t take more than a small percentage of groups to be able to make meaningful conclusions about the way EdgeRank works. Major changes would provoke an algorithm report to show what’s different. Maybe it would show that Coca-Cola’s content is altogether 10 times more important than Tiny Brand X’s content.1

This is a similar proposition to the idea of counter-algos in the high-frequency trading world, algorithms that try to out-act their counterparts. But this one acts on behalf of users of a system rather than its owners. The analogy that comes to my mind is that of a river and a dam. A dam may be owned and operated by a power company, used to generate power. But the water and the river are public property, and the department of the interior monitors the water level, and the releases from the dam, constantly, keeping track of flows and temperatures for recreation and the health of aquatic life. In the case of monitoring the health of our information flow, though, we need to actively allow some force to pretend to be us for a few moments to stick its toe in the water.

  1. I’m not a conspiracy theorist when I imagine brands that spend $10x more than others have some sort of advantage in EdgeRank. This would make good business sense for Facebook, rewarding those that buy comprehensive display packages with a leg up on those that can only afford to create compelling content. []

Written by Nick

January 19th, 2012 at 11:02 pm

Cool Jobs: IDEO’s Marketing Brand Editor

The jobs picture is still pretty bleak for us journos.1 This looks like it could be a fun gig for someone, out of famous product design group IDEO in its Palo Alto HQ:

 

“We’re looking for a savvy editor with a penchant for big picture thinking—a lover of both micro and macro.

“IDEO is looking for a marketing brand editor to help lead our storytelling both inside and outside the organization. This role is based out of our Palo Alto office and plays a significant part in IDEO’s marketing and communications group, a small and dynamic team spanning the US, Europe, and Asia.

“IDEO’s marketing brand editor will craft an authentic, human-centered view of IDEO using such public-facing channels as IDEO.com, business development tools, partnership opportunities, and other print and multimedia vehicles. Working closely with IDEO’s marketing and communications team and contract editors and writers, the editor will write, edit, curate, or oversee project case studies; award entries; creative briefs; press materials; and other brand expressions, leveraging IDEO’s work to build client relationships and community awareness. Experience managing projects, teams, and schedules will be helpful in keeping ahead of internal and external deadlines. This person will also work with IDEO designers, directors, and partners to craft and edit white papers, presentations, and long-form articles. To best support our thought leaders, the marketing brand editor should have a hearty appetite of their own for cultural, social, and technological movements—think, network culture, design for developing economies, health and wellness, education, branding, and so on.”

Careers: Marketing Brand Editor | IDEO.

  1. according to today’s Ad Age Stat newspapers shed 1,000 jobs in July []

Written by Nick

September 2nd, 2011 at 4:25 pm

SXSW Screenprinting

Contagious will be representing next week in Austin for SXSW Interactive1 and we decided to print up some T-shirts to give out to friends and allies.

We thought about just sending our logo and specs off to a printer, but what about making our own awesome shirts? And checking on colors and things? My awesome girlfriend gifted me time in a screenprinting workshop last year, so I already knew a thing or two about making your own shirts. So how about hire a studio and try to do it ourselves? Turns out that was much easier (and more fun) than we thought. We got in touch with Peter from Polluted Eyeball and arranged to visit him in his studio, in a loft building of artists’ studios, in Bushwick. We set up an evening session, so after work on Friday we could roll up and do some printing.

There’s a populist connoisseurship in T-shirts. Fine fit, fabric and a nice design can make a cheap item into a lifelong favorite. So we wanted to do these right. We stopped off on the way at Uniqlo to pick up around 70 of their Dry Pack Men’s T’s. I think they’re among the best going.

Once Peter had taken us through the process (and burned an extra screen for a white ink layer to sit below the fluorescent pink) we got to work, a three-person team, fitting the blank shirts on the platens2, then rotating them to the white and pink screens, through each ink phase, then under a heater, then off to be rolled and taped and sorted by size.

By the time we’d gotten our process right and picked up steam, we were out of blanks and had a whole load of handmade T-shirts to give away. Take a look at the photos below, and if you’re going to be in Austin, track down either me or Noelle for a shirt. Thanks again to Peter at Polluted Eyeball for all his expert guidance.



SXSW Screenprinting

SXSW Screenprinting



SXSW Screenprinting



SXSW Screenprinting



SXSW Screenprinting



SXSW Screenprinting
































































































































































  1. I’m on a panel called ‘Client Knows Best’ with some brainiacs from Droga5, McCann, Co:Collective and Verizon, it’s here, on Saturday at 5pm. Come if you’re around, it should be a fun chat. Noelle, meanwhile, will be raising heckfire in boots. []
  2. this was a new term for me, from Wikipedia: ‘In textile screen printing, a platen is a flat board onto which the operator slides the garment. It is generally made of either a plywood laminate or aluminum with a rubber laminate. Often the platen will be pretreated with a spray adhesive. This allows the garment to effectively become a rigid immobile substrate, especially important when printing multiple colors or utilizing an on-press infrared dryer. The screen is brought parallel and close to the garment (often within 1/32″) and the squeegee pressure then brings the screen into contact with the garment so that the ink transfer may occur. There are many special platen types, such as those for printing sleeves or pockets, vacuum platens, platens with clamps to hold bulky materials such as jackets, and even curved platens for printing on hats.’ []

Written by Nick

March 6th, 2011 at 2:05 pm

JWT Interview

The fine people of advertising agency J. Walter Thompson, who recently hosted a week of panels and presentations for Social Media Week, asked me a few questions in anticipation of a chat we did about social games on Monday.1 Here they are; there’s more from others over at their AdGeek blog. That penultimate answer is a little tongue-in-cheek, but there’s something weird in the air I haven’t quite figured out yet.

What was your social media eureka moment?
I think everyone has a path of social media eureka moments which revolve around making real connections with other people. Everyone feels the magic when they meet someone in real life that they’ve come to know over the internet, and compares their concept of that person and their actions online with the living breathing talking version. That can be online dating or buying a dresser on Craigslist. Same goes with arguments; the first time you get into a blood-boiling argument on the Internet you pass a sort of barrier. To me, those are the most interesting bits, coming to understand the powerful connections we can create with people who share our interests and goals.

What do you use on a daily basis and how?
Whew, big question…currently running applications include: Mail, Chrome, Firefox, DevonThink, Pomodoro, Dropbox, Spaces, ManyCam, Skype, iChat, Word, TextEdit, Tweetdeck. Frequently accessed webservices/social bits/communities include Facebook (begrudgingly) & Twitter and Google’s suite of stuff, without which I’d be truly lost. Metafilter and Reddit are my favorite community sites. Google Reader tells me ‘from your 300 subscriptions, over the last 30 days you read 9,359 items, clicked 33 items, starred 10 items, shared 0 items, and emailed 61 items.’ I’ve developed an arcane and possibly foolish system to basically archive anything I touch on Twitter to a bookmarking site, and I spend a lot of time watching Contagious’ output and cataloging all that stuff for further analysis.

What is hot and what is just hype?
I think this question is becoming less and less relevant, but I can’t quite explain why. I’ll try, though. In the last year or so we’ve seen enterprising groups take things that are in the hype cycle’s trough and make fun new things out of them. I hope the cycles created by our anemic attention span and relentless economic machine continue to pump up and churn through emerging technologies—it leaves more room for the inquisitive tinkerers to come through and say ‘oh, what’s this, how does this work.’ It’s like the kid who always had the most fun, newest toys—you knew a few days later their attention would be elsewhere, but that fun toy probably still had some life in it for something. I’m currently obsessed with the Kinect, Minecraft, quadcopters and autonomous flight sequences, Mechanical Turk and whatever a rotating cadre of members of the present-day Invisible College of technology is doing.

What do you see as being the next big thing at next year’s conference?

Definitely jetpacks. Seriously though—with the speed at which companies seem to be earning venture capital money, I would look for topic ideas from this article on SXSW 2001: “Is there still an Internet economy?”, “Internet Industry Trends 2001: Is Anyone Making Money?”, How to Survive Takeovers, Acquisitions, Layoffs, Mergers and Other Supposed Career Setbacks”. Etc. Mad-Libs the blanks where appropriate, change “million” to “billion”, there you go.

What is the one takeaway you hope everyone gets from your panel?

I hope people leave the panel understanding the difficult lines games makers have to walk, between manipulating game mechanics to maximize profit and making genuinely fun games people want to play.

  1. I actually moderated a pair of panels, on social gaming on Monday and storytelling on Thursday. They’re archived here (after 16m of David Eastman) and here if you’re interested. []

Written by Nick

February 12th, 2011 at 12:08 pm

Contagious’ Newsome Twosome: Ed White and Dan Southern

For the moment, it’s London having all the fun. Our team over there’s relocated to a fine new office in Farringdon and are welcoming two fine new brains to the bunch (bushel?), Dan Southern and Ed White.

Dan’s via Xtreme Insight, where he was a kick-ass analyst and consultant, while Ed comes via The Future Laboratory.

Prior to TFL, Ed was at ‘boards (of Canada) when it was dealt an ignominious blow and shuttered; he’s one of the international cabal of advertising journalists I’m pleased to call a pal and even more pleased to be working with.

Contagious / Starting 2011 with a Bang! / Contagious Magazine.

ps., There’s been a bit of a facelift around here; we can’t let the digital flesh sag. What do you think of the new font?

Written by Nick

January 4th, 2011 at 11:28 am

Posted in Advertising,Big Ups

We’re coming through the window: Most Contagious 2010

Were coming through the window: Most Contagious 2010

Most Contagious 2010.

Hello and welcome to Most Contagious 2010: a free round-up of the biggest global trends, technologies, and campaigns of the year, pulled together by Contagious Magazine, the advertising industry’s monitor of creativity and innovation. This year’s Most Contagious is supported by our friends at Yahoo!
A round-up of the global trends, technologies, and campaigns of the year from Contagious Magazine, an early warning system for the advertising industry. This year’s Most Contagious
is supported by Yahoo!

Please enjoy; it’s a true labor of love. Thanks to all of you for supporting us this year, and every year, to make Contagious as successful (and fun) as it has been. More end-of-year stuff to come, provided I complete a big stack of work.

Written by Nick

December 10th, 2010 at 12:51 pm

Representing at this year’s Eurobest awards

Boss Paul sez:

Contagious devotes a lot of attention to the intersection of brands and technology, so we’re extremely excited to be curating The Hive at Eurobest. Our aim is to create a dynamic, experiential space where delegates get to play with the latest gadgets and gizmos as well as learning how technological innovation will shape the marketing campaigns of the future. Paul Kemp-Robertson, Editorial Director, Co-Founder, Contagious

In 2010, Eurobest has teamed up with Contagious to gather together the most exciting technological innovations and innovators to engage, entertain and stimulate visitors to the Festival in The Hive. Discover a whole range of technology from interactive art works, to apps, robots and augmented reality. Companies already involved include Dentsu London, Prime & Strip Digital, metaio, and Total Immersion. Plus Google Creative Lab and Freestate

If you are interested in showcasing your product in The Hive, please get in touch.

Representing at this years Eurobest awards

via Eurobest – Europe’s Creative Advertising Festival and Awards.

Written by Nick

November 16th, 2010 at 5:30 pm

A Resurrection From Cannes

Phew, it’s been too long. I’ve been busy. I’ll catch you up as we go along. But expect more here. The organizers of Cannes’ Lions Daily newsmagazine were looking for the U.S. perspective for this year’s festival in June, so here’s an article I did for them. It hasn’t aged too poorly. Enjoy.

A Resurrection From Cannes

‘Everything is clean and shiny but oddly threatening’. / J.G. Ballard, 1999

Although J.G. Ballard was actually talking about technology, this late, great chronicler of Cannes-based mischief came pretty close to explaining what’s happened in the United States and Canada since its ad folk last convened on the Riviera.

Budgets and spending are beginning to come back, but there’s the sense things won’t be the way they were before last year’s slump, both in outlay and style of communications and messaging. Optimism is returning, but how to connect with the NEW new media is still baffling to many. Why should my home plumbing fixture brand be on Facebook? What’s the value of creating a badge on Foursquare for a paper goods company?

The realignment currently taking place is forcing us to reconsider the fabric of our communications landscape, and it’s taking very interesting forms.

FINELY FORMED PLATFORMS /

The first of those is platform-building, the digital terraforming smart marketers are engaging in. This is an evolution from the act of adapting content to work on the web to creating or steering content that works within the Internet’s connective tissue.

Electronic retailer Best Buy has seen its Twelpforce program, which encourages employees to help customers on Twitter, service a massive amount of people. But, all that data it’s pumping into Twitter ultimately belongs to Twitter. And it’s finite, given Twitter’s propensity to hide tweets from search after 1.5 weeks. So what did Best Buy do? It built BBY Feed, a site that scrapes all the interactions from the Blueshirts, threads them into easy-to-read interactions and tags them for search engine optimization. If a month from now, I can’t remember how Best Buy’s folks told me to put the SD card in my camera, when I search for the answer it’ll show up on BBY Feed.

Meanwhile, brand communications platforms are growing up and evolving. Gatorade’s fantastic ‘Replay’ effort through TBWA/Chiat/Day, Los Angeles was initially shot as episodic online content by an advertising production company. The conceit was simple, and on-brand: any athlete’s performance can be enhanced by Gatorade, so why not convene and re-play crucial games that ended in ties, or were called because of injury, ten or fifteen years later? The idea of older athletes getting back in shape appealed to many, interest in the property grew, and Gatorade partnered with Fox Sports Net for the second round, with the cable sports network producing it just like it would a big-league game, and simulcasting it on the web.

Parallel to platform-building, disruptive hacker behaviours have begun influencing marketers looking to place content not only on their own platforms, but in unexpected and intriguing places as well. A great example is the ‘Lost’ flight on Kayak.com. The travel search engine listed Oceanic 815, the flight around which the TV series centred, in its search database. Word spread among Losties, and thousands looked up the flight on Kayak, performing all the behaviours of any other user, an introduction to the brand’s great interface through the thrill of finding the ‘Easter Egg’ of content—the actual flight listing for the mythic Lost flight. Great content, presented in its natural environment, is set to spread, and to maximize PR value.

Similarly, Burger King put a message on Digg’s failed search page, which is served over 600,000 times per month. When you look something up that isn’t there, you get a message from Digg and BK playing on the humorous ‘Tiny Hands’ campaign for the company’s double cheeseburger: ‘Looks like your search had a typo. Maybe you’ve got tiny hands?’

MAKER CULTURE & LASHED-TOGETHER TECH /

This maker culture, along with the rise of electronic hobbyists building projects to interact with the universe, places emphasis on solutions and speed, in the classic Bernbachian sense of ‘It’s ugly, but it gets you there’.

In fact, just over forty years after the moon landing and that classic piece of Volkswagen print, Nike and the Livestrong Foundation’s Chalkbot, from Wieden + Kennedy and the robot-making punk rockers at Pittsburgh’s Deeplocal, fits the tagline–the trailer-pulled robot sets a standard for the post-digital transition in its employment of ‘guttertech’–using the lowest available technology to solve the problem. The robot, towed along the route of the Tour de France, sprays messages of cancer support and memoriam people have tweeted onto the course. The system then takes a photo, geotags it, and sends it back to the participant on the other end of the connection. Chalkbot’s no-frills, simple-yet-elegant setup and movement through digital and physical elements nimbly skitters like Wall-E around a landscape where tech bandwagon-jumping is in danger of creating a proliferation of clutter and junk.

The sensor array in our smartphones is currently the fastest track to bringing about the ‘internet of things’ – the practice of integrating digital capabilities to the most ordinary of objects. Ranchers are using RFID to track beef from pasture to abattoir and researchers at the Asthmapolis project are using GPS-triggering asthma inhalers to learn more about pollutants, and all are contributing to the proliferation of data. The objects around us are becoming networked, either through built-in communication hardware or software elements fitted on top.

MASSAGING THE DATALAYER /

A company called Stickybits, which had its coming out party this year at the South by Southwest Interactive conference, allows you to add content–a video, a comment, a photo–to any barcode scanned with its app. Essentially the company has turned every barcode-carrying product into a media node.

Keep an eye peeled this week for Contagious’ special Stickybits treasure hunt, centered on our Issue 23 cover (which you can scan from the illustration here), and has Euro RSCG London’s new Dulux spot attached to it. Find the pink bits around town this week, scan them with your Stickybits app, and win Contagious prizes.

While our Stickybit challenge is but a small example, building games is, to me, the most exciting element of future-facing marketing efforts.

Think of the devotion a good videogame commands: players often log days at quests, or facing rivals online. And unlike a film, or a magazine, the hefty price you pay for a console game doesn’t even guarantee you get to experience all the content–you have to be patient, persist, and earn the ending.

THE POINTS ECOLOGY /

Location-based services like Gowalla and Loopt and Foursquare represent a simple employment of game motivations using the sensors we carry. Get the most points. Be seen the best places. Unlock achievements.

Ultimately, brands are developing new ways to register loyalty and reward people choosing them, while enticing possible conversions from nearby consumers–nearby both in physical location and adjoining mental space (think of a hairdresser who promotes on check-ins at the beauty supply store).

Will location-based service companies wind up being overgrown, social-enabled supermarket points schemes? No one can tell yet. But as the unique user behaviour, the check-in, the acknowledgement of presence in a space-time-byte matrix, spreads and becomes more familiar, and our sensor-augmented actions begin to throw off more and more data, the smartest marketers will be engineering access to it, and in turn creating experiences and narratives all the more relevant.

Returning to Mr. Ballard’s quote, there’s good reason for these shiny things to feel threatening. The firmaments of this business are shifting, and we can’t see where they’ll settle yet. But without threat, we drift to complacency. Now is the time, more than ever, to re-examine what is useful, relevant and entertaining as the world keeps turning.

Written by Nick

November 6th, 2010 at 10:19 am

Banksy’s Exit Through The Gift Shop

Banksys Exit Through The Gift Shop
Banksy “I can’t believe you morons actually buy this shit” at the free exhibition of his work in Covent Garden, originally uploaded by pomphorhynchus.
I caught a screening of Exit Through The Gift Shop, Banksy’s feature-length film, last night, and, like most things related to the mysterious artist, it manages to zig around expectations and get to mind-twisting territory quickly.

There are probably a few spoilers in here, or not. Read at your peril.

Plot-wise, the movie mostly stars a Frenchman named Thierry Guetta. Thierry becomes obsessed with chronicling things via video, and fixates on street artists, adoring of the danger and spontaneity.

Thierry is clearly obsessed and mentally unbalanced, but in that endearing Man On Wire, French way. His marriage miraculously stays intact while he follows Shepherd Fairey across the globe, plowing through thousands of tapes–ostensibly, to the artists, for a documentary–which fill dozens and dozens of boxes in his house.

Theirry’s camera eventually, after much pursuit, intercepts Banksy, and several close scrapes bring the two together, as friends. Theirry gets comfortable in Banksy’s inner sanctum. Only in this short section do we get to see the artist working; otherwise he narrates in hood, face obscured, with robo voice. Scenes from his studio are really interesting; at one point he takes Theirry to his attic and shows him boxes of £10 bills, with Lady Di’s face printed on them, and explains how they printed £1,000,000 worth and have been passing them to vendors at festivals.1

At various points in the film, the question of whether Thierry is real or not came to mind. It seemed, thematically, that his obsession with videotaping everything melds perfectly with the themes of surveillance and voyeurism prevailing in Banksy’s work. But the dating of the footage appears to have been too elaborate to fake. Fairey looks younger, wearing baggy, of-the-era late ’90s clothes in footage purported to be from that era. Speaking with a few people more familiar than I, it’s true, he’s a real guy. Guetta’s character, though, is so surreal and outlandishly appropriate to the subject matter, that what happens next is completely conceptually seamless to the point where the rational mind rebels.

Banksy asks Theirry to show him his film, Life Remote Control, and, surprise, the final product of his insanity and obsession is intolerable. You can watch a few bits of it here.

So Banksy decides to make the movie about Thierry, and, in the meanwhiles, tells Thierry, who has been experimenting with stickers and wheatpasting, to do an art show–and Thierry dubs himself Mr. Brainwash.

Given this mandate by his hero, Thierry can’t help but make it massive: he puts his life in hock (supposedly) and hires a team to create art (a style-less mish-mash of Fairey, Banksy and Andy Warhol) and leverages endorsements from Fairey and Banksy to get the punters (Fairey calls them suckers, which is maybe more appropriate) out and buying.

And they do. His Life is Beautiful show sells a million dollars in product and runs for months (I wasn’t able to independently verify
this). Theirry is an art star, and has had a subsequent show here in New York in February.

And there we have it. But what do we have? Well, the great street art swindle. Like John Lydon said, ‘Ever get the feeling you’ve been cheated?’

The Sex Pistols did it first. The KLF wrote The Manual on how to do it. Now Banksy is doing it: creating a story to spur demand, lending authority to it in a rapidly popularizing subculture, satisfying the hunger and laughing while everyone eats it up.

It is almost a performance edition of the piece pictured above.

Thierry’s the ultimate idolator, a King Toy of the graf world, but in an endearing, ‘let me hold the ladder and learn to do it’ savant-ish sense rather than cynical or ill-meaning way.

In him, Banksy has a tool to make us aware of our desire to belong and understand, nudging him forward, enabling his rise, only to gloat over the result. The art fans, clad in Ed Hardy, lined the sidewalk to see Life is Beautiful and take home a piece. But once everyone catches on to the gag, what happens to the work? And Thierry’s (clearly unbalanced) ego? If Banksy was affiliated, does that mean it has value (in an artistic or financial sense)?

Banksy is certainly a fascinating character, and this film will raise more interesting discussion on the nature of art in our times. But as opposed to his pieces on the wall in Gaza, indicting a system of oppression and bringing power and hope and positive messages to the world, and the Disneyland incident (which is explained in harrowing detail in the film) it feels like there’s been a turn in Banksy’s work toward the cynical.

Here, in helping make Mr. Brainwash into something of a star, he’s turned to lampooning the general public, ordinary people whose minds have been opened to the sort of surprise and wonder great street art fosters.

The film is out April 16 in the States, and if you’re interested in the culture of street art and image-making in cultural affairs I’d recommend you seek it out.

Animal New York has a post revealing some Fairey admissions, and that throws up a few good rumors and explanations about Theirry owning property and having family connections that let him do legal graffiti. It’s worth a look.

  1. I think this is a crime, counterfeiting, and admitting to it on film, with the evidence, would be trouble, at least in law-abiding Britain. Which makes me think its not entirely true. []

Written by Nick

April 7th, 2010 at 12:24 pm

Posted in Advertising,Art