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	<title>on the shore of the ultimate sea &#187; Gaming Archives  &#8211; nickparish.net: on the shore of the ultimate sea</title>
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		<title>JWT Interview</title>
		<link>http://nickparish.net/advertising/jwt-interview/</link>
		<comments>http://nickparish.net/advertising/jwt-interview/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 16:08:39 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Big Ups]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://nickparish.net/?p=1167</guid>
		<description><![CDATA[The fine people of advertising agency J. Walter Thompson, who recently hosted a week of panels and presentations for Social Media Week, asked me a few questions in anticipation of a chat we did about social games on Monday.1 Here they are; there&#8217;s more from others over at their AdGeek blog. That penultimate answer is [...]]]></description>
			<content:encoded><![CDATA[<p>The fine people of advertising agency J. Walter Thompson, who recently hosted a week of panels and presentations for Social Media Week, asked me a few questions in anticipation of a chat we did about social games on Monday.<sup><a href="http://nickparish.net/advertising/jwt-interview/#footnote_0_1167" id="identifier_0_1167" class="footnote-link footnote-identifier-link" title="I actually moderated a pair of panels, on social gaming on Monday and storytelling on Thursday. They&amp;#8217;re archived here (after 16m of David Eastman) and here if you&amp;#8217;re interested.">1</a></sup> Here they are; there&#8217;s more from others <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2FkZ2Vlay50dW1ibHIuY29tLw==">over at their AdGeek blog</a>. That penultimate answer is a little tongue-in-cheek, but there&#8217;s something weird in the air I haven&#8217;t quite figured out yet. </p>
<p><strong>What was your social media eureka moment?</strong><br />
I think everyone has a path of social media eureka moments which revolve around making real connections with other people. Everyone feels the magic when they meet someone in real life that they’ve come to know over the internet, and compares their concept of that person and their actions online with the living breathing talking version. That can be online dating or buying a dresser on Craigslist. Same goes with arguments; the first time you get into a blood-boiling argument on the Internet you pass a sort of barrier. To me, those are the most interesting bits, coming to understand the powerful connections we can create with people who share our interests and goals.</p>
<p><strong>What do you use on a daily basis and how?</strong><br />
Whew, big question…currently running applications include: Mail, Chrome, Firefox, DevonThink, Pomodoro, Dropbox, Spaces, ManyCam, Skype, iChat, Word, TextEdit, Tweetdeck. Frequently accessed webservices/social bits/communities include Facebook (begrudgingly) &#038; Twitter and Google’s suite of stuff, without which I’d be truly lost. Metafilter and Reddit are my favorite community sites. Google Reader tells me ‘from your 300 subscriptions, over the last 30 days you read 9,359 items, clicked 33 items, starred 10 items, shared 0 items, and emailed 61 items.’ I’ve developed an arcane and possibly foolish system to basically archive anything I touch on Twitter to a bookmarking site, and I spend a lot of time watching Contagious’ output and cataloging all that stuff for further analysis.</p>
<p><strong>What is hot and what is just hype?</strong><br />
I think this question is becoming less and less relevant, but I can’t quite explain why. I’ll try, though. In the last year or so we’ve seen enterprising groups take things that are in the hype cycle’s trough and make fun new things out of them. I hope the cycles created by our anemic attention span and relentless economic machine continue to pump up and churn through emerging technologies—it leaves more room for the inquisitive tinkerers to come through and say ‘oh, what’s this, how does this work.’ It’s like the kid who always had the most fun, newest toys—you knew a few days later their attention would be elsewhere, but that fun toy probably still had some life in it for something. I’m currently obsessed with the Kinect, Minecraft, quadcopters and autonomous flight sequences, Mechanical Turk and whatever a rotating cadre of members of the present-day Invisible College of technology is doing.<br />
<strong><br />
What do you see as being the next big thing at next year’s conference?</strong><br />
Definitely jetpacks. Seriously though—with the speed at which companies seem to be earning venture capital money, I would look for topic ideas <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5oZWlzZS5kZS90cC9yNC9hcnRpa2VsLzcvNzExNC8xLmh0bWw=">from this article on SXSW 2001</a>: “Is there still an Internet economy?”, “Internet Industry Trends 2001: Is Anyone Making Money?”, How to Survive Takeovers, Acquisitions, Layoffs, Mergers and Other Supposed Career Setbacks”. Etc. Mad-Libs the blanks where appropriate, change “million” to “billion”, there you go.<br />
<strong><br />
What is the one takeaway you hope everyone gets from your panel?</strong><br />
I hope people leave the panel understanding the difficult lines games makers have to walk, between manipulating game mechanics to maximize profit and making genuinely fun games people want to play.</p>
 <img src="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=1167" width="1" height="1" style="display: none;" title="JWT Interview Photo" alt="JWT Interview" /><ol class="footnotes"><li id="footnote_0_1167" class="footnote">I actually moderated a pair of panels, on social gaming on Monday and storytelling on Thursday. They&#8217;re archived <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5saXZlc3RyZWFtLmNvbS9zbXdfbmV3eW9ya19qd3QvdmlkZW8/Y2xpcElkPXBsYV8wYzNjNWJjYS1jZTAyLTRhMDUtOGE2ZS1jODRjOTVhZmY4MGImIzAzODt1dG1fc291cmNlPWxzbGlicmFyeSYjMDM4O3V0bV9tZWRpdW09dWktdGh1bWI=">here</a> (after 16m of David Eastman) and <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5saXZlc3RyZWFtLmNvbS9zbXdfbmV3eW9ya19qd3QvdmlkZW8/Y2xpcElkPXBsYV8yYzVlNTkxNy1iYjZmLTQxOTAtOWE1MC1kYmM4MDZkMWFkYzAmIzAzODt1dG1fc291cmNlPWxzbGlicmFyeSYjMDM4O3V0bV9tZWRpdW09dWktdGh1bWI=">here</a> if you&#8217;re interested.</li></ol>]]></content:encoded>
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		<title>Rohrer’s repped? A watershed moment for games and ads?</title>
		<link>http://nickparish.net/advertising/rohrer-repped-watershed-games-ads/</link>
		<comments>http://nickparish.net/advertising/rohrer-repped-watershed-games-ads/#comments</comments>
		<pubDate>Fri, 22 May 2009 04:04:38 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nickparish.net/?p=613</guid>
		<description><![CDATA[I was quite surprised yesterday when my colleague Ann Christine Diaz told me about a story she was working on—Jason Rohrer, renowned champion of the indie videogame movement, signed to be repped by a commercial production company. In this case, Rohrer’s one of three big new hires by Tool of North America, which traditionally represents [...]]]></description>
			<content:encoded><![CDATA[<p>I was quite surprised yesterday when my colleague Ann Christine Diaz told me about a story she was working on—<a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2hjc29mdHdhcmUuc291cmNlZm9yZ2UubmV0L2phc29uLXJvaHJlci8=">Jason Rohrer</a>, renowned champion of the indie videogame movement, <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2NyZWF0aXZpdHktb25saW5lLmNvbS8/YWN0aW9uPW5ld3M6YXJ0aWNsZSZhbXA7bmV3c0lkPTEzNDEwNSZhbXA7c2VjdGlvbk5hbWU9YWRfY3JpdGljX25ld3M=">signed to be repped by a commercial production company</a>.</p>
<p>In this case, Rohrer’s one of three big new hires by <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy50b29sb2ZuYS5jb20v">Tool of North America</a>, which traditionally represents TV commercial directors, but is making a foray, along with most anyone in the space concerned with keeping the doors open, into digital creation.</p>
<p>Rohrer&#8217;s a very interesting guy, who&#8217;s cited by many as one of the top game developers working today, especially among the indie/artsy set (he <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2NyZWF0aXZpdHktb25saW5lLmNvbS8/YWN0aW9uPW5ld3M6YXJ0aWNsZSZhbXA7bmV3c0lkPTEzNDQ1NiZhbXA7c2VjdGlvbklkPWNyZWF0aXZpdHlfNTA=">was also honored</a> as part of this year&#8217;s <em>Creativity</em> 50&#8211;and that&#8217;s no small beer). <em>Esquire</em> magazine had <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5lc3F1aXJlLmNvbS9mZWF0dXJlcy9iZXN0LWFuZC1icmlnaHRlc3QtMjAwOC9mdXR1cmUtb2YtdmlkZW8tZ2FtZS1kZXNpZ24tMTIwOA==">a great story</a> recently about his commitment to craft as well as honorable ideals concerning our relationship with nature and the advancement of an equitable and responsible society. (To be succinct, he&#8217;s something of an ascetic who fought to preserve his family&#8217;s yard as a meadow, eats vegan food and doesn&#8217;t refrigerate anything.) He&#8217;s got the values I wouldn&#8217;t have thought to be attracted to working in advertising.</p>
<p>&#8216;Ho ho,&#8217; you say, &#8216;This is interesting, another artist brought under the spell of the wicked advertising industry. How soon we&#8217;ll be seeing him leave, jaded, when his true genius is squandered.&#8217; And you&#8217;re right to think that way&#8211;it&#8217;s a bit like Thoreau writing Quaker Oats spots for Wilford Brimley.</p>
<p><span id="more-613"></span></p>
<p>Allow me to argue, though, the two disciplines, advertising and videogaming, are closer than ever before, and the time may be right to truly elevate new ideas in entertainment and connection (like Rohrer&#8217;s).</p>
<p>I was visiting with Kevin Slavin, MD at Area/Code the other day, to shoot <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2NyZWF0aXZpdHktb25saW5lLmNvbS93b3JrL3ZpZXc/c2VlZD1jMWFkNDI4ZA==">a promo video</a> for our upcoming CaT conference. After we were done, we talked a bit, and one of the conclusions we reached was that often the most sublime parts of games were the difficult parts. The secrets, or things you had to spend time with the game to discover, the power-ups that weren&#8217;t totally explicit, the cracks in the rocks in <em>Legend of Zelda</em> you have to figure out to bomb, whatever. The parts that aren&#8217;t totally obvious. If they are, it&#8217;s less fun.</p>
<p>But this is seemingly contrary to the purpose of advertising communication&#8211;no one wants a poster where you have to do some thinking to figure out it&#8217;s for a brand, or stare at it for 10 minutes to figure out there&#8217;s now chipotle-flavored Sprite. Clients often don&#8217;t want games to be harder, they want them to be simple. So it can make it difficult to do a game for a brand.</p>
<p><a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL25pY2twYXJpc2gubmV0L3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDA5LzA1L3Bhc3NhZ2UuZ2lm"><img class="alignnone size-full wp-image-620" title="passage" src="http://nickparish.net/wp-content/uploads/2009/05/passage.gif" alt="Rohrer’s repped? A watershed moment for games and ads?" width="320" height="171" /></a></p>
<p><a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL2hjc29mdHdhcmUuc291cmNlZm9yZ2UubmV0L3Bhc3NhZ2Uv"><em>Passage</em></a>, arguably Rohrer&#8217;s most successful game, flies in the face of our <em>Zelda</em> example. It&#8217;s not difficult, at least in the sense of complexity. It&#8217;s probably the easiest game you&#8217;ll ever play, and takes no special skills&#8211;fitting considering the theme. If you haven&#8217;t played it yet, go do it now. It&#8217;ll take you under 15 minutes to install and complete, and will show you the power of simplicity better than anything going.</p>
<p>The more I thought about Rohrer-Tool announcement, the more sense it made to me. Simple games carrying great irrational themes is a smart tack for brands. I know this doesn&#8217;t really address the issue of Rohrer&#8217;s ideals, and whether working in advertising will constrain or sully his artistic progress, but it coincides sharply with another nugget that showed up in my pan today, a new <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy55b3V0dWJlLmNvbS93YXRjaD92PTQxMVBub2JEcl80">commercial for Rhapsody featuring Green Day</a> from the fine folks at Droga5.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/411PnobDr_4&amp;hl=en&amp;fs=1&amp;rel=0" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/411PnobDr_4&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I noticed <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3doYXRldnMudHVtYmxyLmNvbS9wb3N0LzExMDk2MTAzOC9ncmFoYW1vcmFtYS1vay1pbS1uby1leHBlcnQtYnV0LWhlcmVzLXdoYXQ=">via Uncle Grambo</a> the point of the video is to find multiple Green Day references hidden inside; part videogaming Easter Egg, part doctor&#8217;s waiting room <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3d3dy5zYW1hbnRoYWpvbmVzLmJpei9pbWFnZXMvaGlnaGxpZ2h0cy5naWY="><em>Highlights</em> magazine puzzle</a>. Graham <a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL3doYXRldnMudHVtYmxyLmNvbS9wb3N0LzExMDk2MTAzOC9ncmFoYW1vcmFtYS1vay1pbS1uby1leHBlcnQtYnV0LWhlcmVzLXdoYXQ=">got a list going</a>, and between him and his readers they probably watched the video 30 times to get as many as they could&#8211;and can engagement statements get better than &#8220;it took me back through the 16 + years spent loving this band&#8221;?</p>
<p><a href="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?url=aHR0cDovL25pY2twYXJpc2gubmV0L3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDA5LzA1L2dyYWhhbWdyZWVuZGF5LWNvcHkucG5n"><img class="alignnone size-full wp-image-623" title="grahamgreenday-copy" src="http://nickparish.net/wp-content/uploads/2009/05/grahamgreenday-copy.png" alt="Rohrer’s repped? A watershed moment for games and ads?" width="500" height="265" /></a></p>
<p>So, we have complex, deep ads and simple, meaningful games, playing together, in the strange ecosystem known as commercial culture. Smart companies are finding ways to communicate that stretch the traditional boundaries of mediums and producing meaningful entertainment while the way we think of the mediums is changing.</p>
 <img src="http://nickparish.net/wp-content/plugins/wordpress-feed-statistics/feed-statistics.php?view=1&post_id=613" width="1" height="1" style="display: none;" title="Rohrer’s repped? A watershed moment for games and ads? Photo" alt="Rohrer’s repped? A watershed moment for games and ads?" />]]></content:encoded>
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